Cory Dinkel | Siliconera https://www.siliconera.com/author/cdinkel/ The secret level in the world of video game news. Tue, 15 Oct 2024 15:47:38 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Cory Dinkel | Siliconera https://www.siliconera.com/author/cdinkel/ 32 32 163913089 I’ve Been Thinking About P.T. for 10 Years https://www.siliconera.com/ive-been-thinking-about-p-t-for-10-years/?utm_source=rss&utm_medium=rss&utm_campaign=ive-been-thinking-about-p-t-for-10-years https://www.siliconera.com/ive-been-thinking-about-p-t-for-10-years/#respond Wed, 16 Oct 2024 19:00:00 +0000 https://www.siliconera.com/?p=1058331

I wasn’t a fan of Silent Hill in 2014. To be honest, I had never even touched one of the games in the series. But once I booted up P.T. on my PS4, long before I knew it had anything to do with the series, I was hooked. From its haunting first-person perspective to its cryptic narrative, it delivered a terrifying experience that kept me thinking about it for the past ten years.

For many, P.T. was more than a game—it was an event. Its mysterious release on the PlayStation Store as a free "playable teaser" offered no hints about what it was beyond the title. A complete mystery ready for a community of eager players to unravel. That collective discovery process was part of what made the experience so impactful.

Players quickly realized that they were not just playing through a demo they were solving something larger, one piece at a time. It was almost as if everyone online was working together to figure out each step. From cryptic puzzles to whispered rumors about hidden mechanics. The immersion of discussing theories, piecing together clues, and hearing rumors about solving the teaser’s intricate puzzles was such a unique aspect of gaming at the time.

The environment of P.T. was one of its greatest strengths. Despite the entire game confining you to a single looping hallway, the tension never lets up. Every loop introduced subtle changes, making the world feel unstable and unpredictable. From flickering lights to the eerie sounds of a crying baby or the sudden appearance of Lisa, the game’s hostile ghost, P.T. mastered the art of suspense. Even when nothing was happening, the atmosphere made it terrifying. I remember walking through that first hallway, sweating before anything even occurred. The game's ability to instill fear without relying on constant jump scares was a testament to its brilliant design.

One of the most engaging aspects of P.T. was its unconventional mechanics. There was no clear guide or objective, no overt explanations, which made each playthrough a puzzle in itself. I still question to this day whether we ever truly figured out all its secrets.

Did speaking into the PlayStation’s microphone really solve a puzzle? The idea that your voice, an external input, could affect the game was unique. It’s a shame we never got to see how that idea could have been developed in a full game.

Image via Konami

And that’s where the real tragedy of P.T. lies. It wasn’t just a teaser for any game—it was a teaser for Silent Hills. A collaboration between Hideo Kojima and Guillermo del Toro, starring Norman Reedus. The revelation at the end of P.T. was shocking and the prospect of this dream team working together on a full Silent Hill entry was beyond exciting.

But then Kojima and Konami publicly and dramatically parted ways. Not only did Silent Hills not survive the fallout, but P.T. was completely wiped from the PlayStation Store. You can't even redownload it if you had it before. To a game preservationist like me, it's our worst nightmare. To this day there's no way to play the original teaser. It was heartbreaking when the project was canceled, especially since P.T. had built such a fervent fanbase in such a short amount of time.

Even though we never got Silent Hills, P.T. left an indelible mark on gaming. Its influence can still be felt today, particularly in how it inspired Resident Evil 7 to take a first-person approach. Norman Reedus also carried on his collaboration with Kojima in Death Stranding, ensuring that the creative partnership didn’t entirely go to waste.

Still, after a decade, I can’t help but feel cheated. We were so close to getting something truly special. P.T. wasn’t just another horror game; it was an experience that transcended the genre and reshaped the way we think about fear in games. It opened the door to countless possibilities and, in a way, changed the horror gaming landscape. But we’ll never know what Silent Hills could have been, and that’s a regret that will linger for years to come. Even though P.T. was ultimately just a demo, it left an impression far greater than many full-length games ever could. Ten years later, I’m still thinking about it, and I probably won’t stop anytime soon.

P.T. was available on the PlayStation 4.

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Fairy Tail 2 Might Make You a Fan of the Series https://www.siliconera.com/fairy-tail-2-might-make-you-a-fan-of-the-series/?utm_source=rss&utm_medium=rss&utm_campaign=fairy-tail-2-might-make-you-a-fan-of-the-series https://www.siliconera.com/fairy-tail-2-might-make-you-a-fan-of-the-series/#respond Wed, 16 Oct 2024 13:00:00 +0000 https://www.siliconera.com/?p=1058683

I’ll admit right from the start: I have little to no experience with the Fairy Tail anime or manga. My only previous encounter with the series was playing a bit of the first game, which I found surprisingly enjoyable. However, I do know JRPGs. So while it's important how well Fairy Tail 2 translates the anime's world into a new format, my main question when given the opportunity to preview it on PC was, “Could it end up being a good JRPG?”

In the world of JRPGs, you might expect to see a wealth of titles based on anime, given the strong overlap between the two genres. But surprisingly, there aren’t as many standout JRPGs based on popular anime as one might expect. (However, I did put together a list of some notable anime-based JRPGs a few months ago.) That context made me more interested in seeing how Fairy Tail 2 might hold up.

Image via Koei Tecmo

In Fairy Tail 2, players again follow members of the Fairy Tail wizard guild as they navigate the series’ climactic "Alvarez Empire Arc." If you’re like me and aren’t fully familiar with the arc, don’t worry. From my experience with the first moments of Fairy Tail 2, Koei Tecmo goes to great lengths to make the story at least a little accessible to newcomers. The game sets up the narrative, providing clear context for players stepping into the series for the first time. Additionally, It includes detailed lore, backstory, and character explanations through an in-game encyclopedia. This is one of my favorite modern JRPG quality of life mechanics. I found myself consulting it often. It genuinely helped bridge the gap in my limited knowledge of the anime.

But let’s talk gameplay. Fairy Tail 2 builds on the first game’s combat system, which was already a highlight for me. It’s a turn-based system with a twist, resembling an Active Time Battle (ATB) system. Players build SP (Skill Points) through basic attacks as their action bar refreshes. SP can unleash powerful, flashy moves, adding a strategic layer to the gameplay as you decide when to go all-in with bigger attacks.

One of the standout features of combat is the ability to chain together special moves for devastating combos. Timing and strategy are crucial here. You’ll want to set up smaller attacks to build SP before unleashing more powerful abilities. During battle, you also build the Fairy Meter, which gives you access to more SP to extend combos. This can turn longer battles, especially boss fights, into almost cinematic experiences, with explosive attacks flying back and forth. The pacing of combat, alongside the spectacle of special moves, made it fun and engaging, even for someone who doesn’t know the source material inside and out.

What’s more, the variety of characters available from the outset adds a lot to the gameplay, based on what I saw in these early moments. Each character brings a unique set of skills to the table, with different elemental affinities and specialties. This diversity means that you’ll often need to think strategically about party composition and the elements you bring into each battle. Since enemies have their own affinities and weaknesses, planning your approach becomes crucial to maximizing damage and efficiency in combat. This dynamic keeps the gameplay fresh and ensures that encounters never feel like mindless button-mashing.

Image via Koei Tecmo

All of this seems wrapped in a story that still had enough hooks to draw in a relative newcomer like me within about an hour of play. The interactions between characters and their relationships feel authentic. They’re presented in a way that even someone unfamiliar with the history of Fairy Tail can appreciate. Fans of the series will probably find even more to love here, with key moments from the anime and manga brought to life.

While I initially approached Fairy Tail 2 as a game first and adaptation second, I came away pleasantly surprised. I wasn’t just learning about this world passively. I was experiencing it through the characters and their battles. It piqued my interest in the broader series, making me curious to go back and explore the anime or manga to get the full picture.

Ultimately, Fairy Tail 2 has the potential to be more than just a game for fans of the series. It could be the gateway that brings new players into the fold. The combination of accessible storytelling, strategic combat, and a vibrant cast makes it a strong entry in the world of anime-based JRPGs. And for those like me, who might have missed the Fairy Tail phenomenon the first time around, it might just make a fan out of you too.

Fairy Tail 2 will release on Steam on December 11, 2024, and it will be on the PS4, PS5 and Switch on December 13, 2024.

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Review: Ys X: Nordics Isn’t Always Smooth Sailing https://www.siliconera.com/review-ys-x-nordics-isnt-always-smooth-sailing/?utm_source=rss&utm_medium=rss&utm_campaign=review-ys-x-nordics-isnt-always-smooth-sailing https://www.siliconera.com/review-ys-x-nordics-isnt-always-smooth-sailing/#respond Mon, 14 Oct 2024 13:00:00 +0000 https://www.siliconera.com/?p=1058092

The Ys series is one where if you're into the games, you're really into it. It forgoes traditional JRPG conventions by having each game serve as an adventure in the life of protagonist Adol Christin, almost like a throwback to classic adventure novels. The newest title Ys X: Nordics aims to bring it into the swashbuckling world of piracy. However, that's not exactly where the games strengths lie.

The story kicks off with Adol meeting Karja, a fierce "pirate princess," on his travels. Inadvertently, a magical tether binds the two. This connection sets the stage for an action-packed journey during which the pair must confront a looming magical threat. Their dynamic avoids the overdone "reluctant partnership" trope. Instead, Karja actually accepts her bond with Adol pretty quickly, which brings a refreshing sense of camaraderie to their interactions.

Screenshot by Siliconera

Ys X: Nordics draws heavily from Norse mythology, with plenty of Viking-inspired culture sprinkled throughout the game. The pirate ambiance obviously adds to the flavor of the setting. The characters Adol and Karja interact with are enjoyable and the adventures they go on fit all the themes. I found the premise of a swashbuckling Adol to be both refreshing and engaging. However, it quickly becomes clear that the game’s sea-based mechanics aren’t up to par with its land-based exploration.

Ys X: Nordics introduces an entire naval mechanic involving ship-based exploration and combat. However, ship combat is where Ys X falls short. This sure as heck isn't the intricate, multi-layered naval battles of Assassin’s Creed IV: Black Flag. It's not even the arcade style system from Kingdom Hearts III's Port Royal. Ys X opts instead for something so simple it's hard to call it a minigame, much less a full mechanic.

Sea battles amount to little more than locking on and firing cannons, with the occasional special volley attack peppered in. After a few encounters, the novelty fades, and it starts to feel quite bland. It doesn't help that the ship moves pretty slow. It especially stands out because the Ys series is famously fast, especially in combat.

Screenshot by Siliconera

Also there's not a lot to do in the water other than just make it to your next destination. Honestly, when I first got the ship, the freedom of sailing around seemed pretty exciting. However, the uninteresting waters and slow pace really takes the shine off of it quickly. It’s a shame, as the pirate theme fits Adol and the game so well, but the execution falls short.

On the flip side, exploration and combat on land are where Ys X: Nordics stands tall. Adol and Karja’s adventures take them across various islands filled with dungeons, plains, or towns to discover. The smaller, scattered islands break away from the massive single-location structure of recent Ys games. The openness and occasional variety make this aspect feel especially like they're going on some grand escapade.

Navigating once you're on these islands is quite fun, especially with the help of your mana abilities. These are powers that you use in the field not for attacking, but for exploration. For example, one ability emulates a grappling hook. Combining Adol and Karja's natural speed with the additional locomotion from these abilities makes exploration feel so smooth.

However, the meat and potatoes of a Ys game is always going to be the combat. It's why fans pay the price of admission. One of the most compelling aspects of Ys X is its fast-paced combat, a hallmark of the series. Luckily, Ys X: Nordics knocks this out of the park.

Screenshot by Siliconera

The game introduces a new "Duo Mode" where Adol and Karja team up for powerful attacks, and I found this to be the highlight of the combat system. Switching between the two characters mid-battle felt seamless, and the chaotic energy of teaming up added a lot of excitement to fights. Duo Mode is so effective that I rarely saw the need to switch out of it. Most of the fights /i did I ended up just lamming through fight in Duo Mode.

To be fair though, I was playing on "normal" difficulty the entire game. Higher difficulties might demand a bit more strategy before leaping into the fight. I know some of you die-hards don't get out of bed for anything less than "Nightmare."

As you progress, you'll unlock new abilities via a skill tree system. The tree has nodes, which are enhanced by slotting "mana seeds" into them. These provide both passive buffs and for certain nodes along the tree, new combat techniques. While not the most revolutionary system, it’s intuitive and offers some flexibility in building your characters. The seeds come in different types, each offering different bonuses and stats. Therefore, experimenting with combining the different seeds is crucial.

As you gain more techniques, it only makes battles look even flashier. Some battles can actually look like an anime episode. This is of course helped by the gorgeous art style of the game. I would say it's the prettiest Ys game yet.

Screenshot by Siliconera

Another area where Ys X: Nordics never falters is its music. The series has always been known for its rocking, high-energy soundtrack, and this entry is no different. Whether you’re engaged in a fierce boss battle or exploring a new island, the music elevates every moment. It helps keep you pumped and immersed. Fans of the series will be pleased, the soundtrack lives up to the standards set by its predecessors.

In the end, Ys X: Nordics is a solid addition to the Ys series, but it should have stayed docked. The ship combat, which should have been a thrilling new addition, ultimately feels bland. Despite this, the game more than makes up for it with its land-based exploration and fast-paced, duo-driven combat. Fans of the series will no doubt want to pick it up for the continuation of Adol’s story and the exciting new setting. And if you’re new to the Ys franchise, this isn’t a bad place to start.

Ys X: Nordics will come to the PS4, PS5, Switch, and PC on October 25, 2024.

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What’s the Sweet Spot for How Long a JRPG Should Be? https://www.siliconera.com/whats-the-sweet-spot-for-how-long-a-jrpg-should-be/?utm_source=rss&utm_medium=rss&utm_campaign=whats-the-sweet-spot-for-how-long-a-jrpg-should-be https://www.siliconera.com/whats-the-sweet-spot-for-how-long-a-jrpg-should-be/#respond Mon, 30 Sep 2024 16:00:00 +0000 https://www.siliconera.com/?p=1055967

The ideal length of a JRPG can be a tricky balance to strike. A great JRPG story should feel epic and expansive, much like a sweeping fantasy novel or an engrossing TV show. However, it has to avoid overstaying its welcome. The gameplay hours need to allow for twists, turns, character development, and world-building that keep players invested. Yet, if a game is dragging or becoming repetitive players might just stop playing altogether.

Long games filled with unnecessary content or “filler” often struggle to maintain this balance. Ideally, a JRPG’s length should feel justified by the story it tells. This of course rather than being long simply for the sake of it. I’m also talking first playthroughs — where players aren’t aiming for 100% completion, but probably do a handful of side quests. Completionist runs are a whole different discussion

I believe the sweet spot for most JRPGs tends to fall around the 40-60 hour mark. This timeframe gives players enough room to immerse themselves in the world and characters. There's time to experience meaningful plot twists, and explore various gameplay mechanics. However, typically JRPGs at this length don't feel unnecessarily padded.

Final Fantasy XV Action Combat
Screenshot by Siliconera

Many JRPGs comfortably sit within this range, providing an optimal mix of narrative depth and gameplay variety. Take, for example, most modern Final Fantasy games. For a casual playthrough, allowing for some side quests and exploration, most of these titles clock in around 40-60 hours. Final Fantasy XV, for instance, strikes that balance. The story feels epic, with plenty of personal character moments and world-building. However, it doesn’t get bogged down in too much filler. This length allows players to get emotionally invested without ever feeling like the game overstays its welcome.

Of course, there are exceptions to this rule. A game like Persona 5 completely defies the 40-60 hour ideal, and yet, it works. My first playthrough of Persona 5 took around 90 hours. Persona 5 Royal, with its additional content, pushes that even further. The sheer depth of the story, the expansive character arcs, and the social-simulation aspects extend the playtime significantly. However, the pacing is so well-executed that it never feels bloated. Every moment in Persona 5 serves a purpose, adding layers to the narrative and gameplay, making the longer runtime feel justified and engaging rather than tedious.

Persona 5 Royal Art
Image via Atlus

Similarly, a JRPG classic like Final Fantasy VII might fall a bit short 40-60 hour mark. However, it delivers a rich, fulfilling experience nonetheless. The story it tells is epic, with a tightly woven plot and a variety of side content to explore. The game doesn’t artificially pad its runtime with unnecessary quests or dialogue. However, players who dive into the various optional side content and hidden secrets could easily spend over 40 hours. For games like FFVII, the shorter runtime doesn’t detract from the story’s impact — it knows what it needs to do, does it effectively, and leaves the player satisfied.

Some games are worth the extended playtime, such as Persona. Others, like Final Fantasy VII, hit that sweet spot in less time, leaving you feeling equally satisfied. This isn’t to say one is better than the other, different games have different storytelling needs. However, I have found that JRPGs that fall in the 40-60 hour range seem to balance epic storytelling with enjoyable gameplay perfectly.

Ultimately, the ideal JRPG length is going to come down to preference. Maybe you think the 40 - 60 hour range is too broad, or even not broad enough. We all also have different opinions on what we consider repetitive. What matters most is that the journey feels complete, enjoyable, and worth the time invested.

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Capcom Set the Gold Standard for Remakes With Resident Evil https://www.siliconera.com/capcom-set-the-gold-standard-for-remakes-with-resident-evil/?utm_source=rss&utm_medium=rss&utm_campaign=capcom-set-the-gold-standard-for-remakes-with-resident-evil https://www.siliconera.com/capcom-set-the-gold-standard-for-remakes-with-resident-evil/#respond Thu, 12 Sep 2024 13:00:00 +0000 https://www.siliconera.com/?p=1051590 Screenshot of the Resident Evil 4 Remake

In any medium, a remake is a tricky choice. You don't want to alienate old fans by changing everything completely, but you want new fans to enjoy modern amenities. I think Capcom have perfected the art with their many remakes in the Resident Evil franchise.

These games have laid out the template and set the gold standard going forward for video game remakes. Capcom achieved the rare feat of both revitalizing their classic titles while still moving their games forward. Also, the remakes have brought an entire franchise, once spread across generations, all onto the same platform.

These remakes aren’t just nostalgic revisits; they are high-quality reimaginings that cater to both seasoned fans and newcomers alike. A huge part of this lies in their ability to blend the tone and gameplay of modern Resident Evil entries with the spirit of the originals. This is something I feel many remakes fail to do. They either try to much to recapture the original experience or they go too far in modernizing everything.

Resident Evil 2 Game Pass
Image via Capcom

Titles like the Resident Evil 2 remake retain the core horror elements and characters that fans love. However, they introduce fresh mechanics, revamped visuals, and improved gameplay that align with more recent releases. In this way, Capcom has created a bridge between the old and the new. They're crafting remakes that feel both like historical preservation and an evolution of their games moving forward.

Of course it helps that Resident Evil games had infamously aged poorly to modern gamers. Early Resident Evil titles had some less popular gameplay element such as tank controls, fixed camera angles, and visuals constrained by the hardware. Which can be a turn-off to more modern audiences. The remakes remove these barriers, replacing them with fluid third-person gameplay, more detailed environments, and more dynamic combat systems. This has lead to many people who missed out on the originals to finally go back and pick up those pieces of the story.

One significant outcome of this remake strategy is how it smooths the transition between older and newer titles. For a new player, starting with the 1996 original and working their way to the most recent entries would result in a jarring shift in quality and mechanics. However, with the remakes, players can now play everything in order without feeling like they’re stepping back in time. Their consistent quality prevents players from experiencing a massive drop in design or technical fidelity from game to game.

Resident Evil 4 Separate Ways
Image via Capcom

In some ways, Capcom’s handling of the Resident Evil remakes is kind of like Taylor Swift’s approach to re-recording her discography. Fixing a few things that need fixing, updating things with newer technology, but preserving the core experience. They invite a new generation into their respective worlds without sacrificing what made the originals beloved. Although, some fans will of course disagree as some fans often do.

The Resident Evil remakes should be used as a blueprint for other game developers looking to breathe new life into their classic titles. We’ve already seen how this strategy can work in other contexts, such as the critically acclaimed Dead Space remake. Much like Resident Evil, Dead Space took a beloved original and rebuilt it with a few new ideas. However, they preserved the essence of what made it a classic. The success of these remakes demonstrates that, when done right, a remake can do more than just bring back an old game—it can actually move your series forward.

Resident Evil 3 Remake Sales

Capcom has proven that revisiting a classic with fresh eyes and a modern touch doesn’t mean compromising on the soul of the original. The Resident Evil remakes are more than just nostalgia trips; they are masterclasses in how to balance innovation with tradition. Honestly, I'm sure we're going to see more companies follow this "remake your whole franchise" model. And if they do it well, I welcome it.

Ultimately, the Resident Evil remakes have set the bar. Not just in survival horror but in the broader realm of video game remakes. They are a testament to the power of reinvention, showing that it’s possible to honor the past while embracing the future. Capcom has set a template for the gaming industry that others should follow, proving that with the right approach, a remake can serve as both a celebration of gaming history and a new benchmark for modern design.

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A Trails in the Sky Remake Ends the ‘Where to Start’ Debate https://www.siliconera.com/a-trails-in-the-sky-remake-ends-the-where-to-start-debate/?utm_source=rss&utm_medium=rss&utm_campaign=a-trails-in-the-sky-remake-ends-the-where-to-start-debate https://www.siliconera.com/a-trails-in-the-sky-remake-ends-the-where-to-start-debate/#respond Thu, 29 Aug 2024 13:00:00 +0000 https://www.siliconera.com/?p=1049705 Trails in the Sky the 1st

Despite rumblings in niche corners of the JRPG community, I didn't expect a full remake of Trails in the Sky. To be honest, I didn’t even think it needed more than a port. Well, now we've officially seen The Legend of Heroes: Trails in the Sky the 1st.

I was wrong on both counts.

Pairing the story and atmosphere of The Sky Trilogy with Trails through Daybreak's incredible gameplay? (A game I awarded a perfect score to, by the way.) Yeah, I'd consider that a welcome combo. But beyond the thrill of updated mechanics, this remake could address a critical issue with the series. Accessibility.

Trails in the Sky is the starting point for the grand overarching story of the Trails series. The only way to play the game currently is on PC. While I’ve always praised it, even I can admit it shows its age. This remake could open the game to an entirely new audience, making it more accessible and engaging than ever.

Trails in the Sky the 1st Heading to Switch
Image via Falcom

A huge question when a new player starts Trails is, "Where do I start?" I’ve long advocated for starting with Sky, despite other options. I am of the mind that you need the info and worldbuilding of Sky to process later information. However, for some people the game is just a little too old for them to get into.

There's also the matter of the games slow pace and sometimes repetitive gameplay loop. It's possible that this new Trails in the Sky remake will allow the developers to restructure some of the storytelling. Obviously without influencing the overall narrative, which should remain untouched.

This means that this game will be the definitive starting point for the trails series. And, it's welcome. The Trails in the Sky trilogy are among the best JRPGs ever made. However, it seems like many find reasons not to play them.

And I understand that, the series can feel very gatekeepy. That's something I don't ever want to come across. I love this series and want everyone to experience it. But, I also don't want people to play out of order and get spoiled. And I certainly don't want people to outright skip an incredible trilogy.

The Legend of Heroes Trails in the Sky 1st All Nintendo Direct Partner Showcase August 2024 games
Image via Falcom

But, with the new remake there will no longer be any age on these titles. They'll be the freshest and the newest. Hopefully the slower story beats will be refined and streamlined. Also, the addition of voice acting while the originals lacked English voices will further give new players plenty to feel comfortable about.

So hopefully, when this game releases in 2025, it will end the debate on whether it's "Ok to skip Sky". Because now no one will even consider it.

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Review: Visions of Mana Feels Like a Classic JRPG https://www.siliconera.com/review-visions-of-mana-feels-like-a-classic-jrpg/?utm_source=rss&utm_medium=rss&utm_campaign=review-visions-of-mana-feels-like-a-classic-jrpg https://www.siliconera.com/review-visions-of-mana-feels-like-a-classic-jrpg/#respond Tue, 27 Aug 2024 12:01:44 +0000 https://www.siliconera.com/?p=1049179

Visions of Mana may be flying under a few radars. After all, when talking about classic JRPG series, the Mana series might not immediately jump to the top of your list. In fact, some players might not even realize it is its own series. And who could blame them? For a long time, we simply didn’t get many Mana releases.

The last non-remake, mainline Mana game was Dawn of Mana, and it released during the PS2 era. That's practically a lifetime ago in gaming years. The situation only started improving recently, with the release of remakes like Trials of Mana reintroducing the series to a new generation of players.

Fortunately, these issues seem to be resolved with Visions of Mana, the newest entry in the series. As a standalone experience, it’s perfect for newcomers who haven’t followed the series due to its sporadic release history. It feels like the right time for Visions of Mana to act as a new beginning, while also paying homage to its classic roots.

Screenshot by Siliconera

For me, Visions of Mana doesn’t exactly feel new, but it does feel like a classic done exceptionally well. This series originally began as a Final Fantasy spin-off before becoming its own thing. A lot of that classic Final Fantasy vibe is present here, to its benefit. Square Enix does a fantastic job of capturing that nostalgic feeling of a classic JRPG with this Mana entry, while also incorporating the bells and whistles of modern games.

The story revolves around a world supported by the "Mana Tree," with villages tied to specific elements. Every four years, an "Alm" is chosen to represent their village’s element. These Alms make a pilgrimage to the Mana Tree, accompanied by a protector called a Soul Guard. The main protagonists are Val and Hinna, who respectively are the Soul Guard and chosen Alm of the fire village. As these characters meet new ones across the story, you start to see the humor and charm in the game. These characters aren't the deepest or most complex, but they're fun and play well together. I enjoyed listened to the party banter while traveling. There was a simplicity to the relationships that felt very cozy.

While the story is pretty standard fantasy fare, what immediately stands out is the game’s world. It’s capital-B beautiful, with art design and colors that create a visually stunning landscape. The character designs are solid, but the world itself is what truly shines. The first time you step outside the main village and see a massive fiery mountain in the distance. It reminded me of moments like seeing Death Mountain in The Legend of Zelda: Ocarina of Time for the first time.

Screenshot by Siliconera

The whole thing felt very magical and fantastic to me. It’s a perfect fantasy setting, brimming with magic, creatures, and lore, all packaged in a colorful, cartoony style that works exceptionally well. The game isn't open world, but it does feature large areas full of things to look for, items to find and baddies to fight.

Helping you navigate the world are also mounts that you can call to your party. The first you get fairly early and are adorable bat-like dog creatures known as Pikuls. You eventually get other mounts that can help you navigate other types of terrain too, which are also helpful and look fascinating.

One of the most refreshing aspects of Visions of Mana is the presence of actual towns and villages. I feel like towns in JRPGs have never felt the same since the shift to full 3D. Here, each village feels distinct and lived-in, adding to the game’s classic feel.

Screenshot by Siliconera

As mentioned before, almost everything in this world is tied to elements. The assistance of elemental vessels can help you to explore the world such as using wind to get to a higher area or using water to create floating bubbles you can jump inside. These elements also play a significant role in combat. While many games feature your basic elements, and some even have a few extras, Visions of Mana really throws them all at you with eight total elemental vessels.

These vessels not only determine enemy weaknesses and resistances, but also form the basis of the game’s class system. Each character can equip an elemental vessel to shift into a class representing that element. It's different for each character, meaning each character has eight classes, plus their base, non-elemental class. For example, Val is a guard class with no element, yet if he equips the wind vessel he becomes a Rune Knight.

Screenshot by Siliconera

These classes are upgraded and skills are unlocked using the games Elemental Plot. It's sort of like a skill tree where characters can use elemental points to purchase upgrades. Some of these abilities even transfer between classes. It's a surprisingly simple system, yet leaves room for some strategy as you get into tougher enemies. The combat itself is fully real-time and while I believe it's executed well, it doesn't exactly break the mold. What I mean is, it's far more interesting customizing your characters than it is actually using them in battle.

The combat felt very fluid in Performance Mode. I ran into a few frame hiccups in Graphics Mode, but I also didn't really see a huge increase to detail in that mode either. One thing I thought was an issue, then realized was actually maybe an artistic choice is that at times the backgrounds seemed to move at different frame rates then the characters. It seemed intentionally done, but I found it to be a bit distracting especially in action sequences.

Screenshot by Siliconera

Many times, Visions of Mana just felt older than it is. Not visually, visually it's stunning, but between certain aspects of the gameplay and some of the tropes on display it just felt like a JRPG from another era. This isn't inherently a bad thing. I think there's something to say about a game making me feel nostalgic and like I played it when I was younger even though it just released. A lot of people have wanted an experience like that, but it's important to know what you're getting.

In the end, Visions of Mana doesn’t reinvent the wheel, but it knows damn well what makes a wheel work. It plays like a game we all remember from childhood, but with all the modern frills. The game delivers a beautifully crafted, nostalgic JRPG experience that’s worth checking out.

Visions of Mana will come to the PS4, PS5, Xbox Series X, and PC on August 29, 2024. A demo is available.

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Lost Odyssey Was a Solid Successor to Pre-Playstation Final Fantasy https://www.siliconera.com/lost-odyssey-was-a-solid-successor-to-pre-playstation-final-fantasy/?utm_source=rss&utm_medium=rss&utm_campaign=lost-odyssey-was-a-solid-successor-to-pre-playstation-final-fantasy https://www.siliconera.com/lost-odyssey-was-a-solid-successor-to-pre-playstation-final-fantasy/#respond Sun, 18 Aug 2024 22:00:00 +0000 https://www.siliconera.com/?p=1047721

The RPG landscape was beginning to shift in 2007 when Lost Odyssey released. Final Fantasy had begun to favor more stylized and cinematic storytelling. The not-far-off Final Fantasy XIII in particular would limit exploration (to an extent) to serve its deep political and sweeping narrative. In contrast, Lost Odyssey represents a progression of golden age JRPG storytelling, offering players a rich world full of exploration, a great cast of characters, and plenty of discovery along the way.

Created by Final Fantasy's father Hironobu Sakaguchi, Lost Odyssey acted as a spiritual successor to 90's JRPGs. Also, with Uematsu on board for the soundtrack, Lost Odyssey felt like a Final Fantasy game in everything but name.

The game offers a rich, emotional narrative with deep character development, focusing on themes of immortality, loss, and memory. Also, the traditional turn-based combat and richly detailed world feels like a love letter to fans of classic JRPGs.

The characters in Lost Odyssey are one of the game's strongest aspects. A diverse cast of characters join Kaim Argonar, the immortal protagonist. Each has their own struggles and backstories deeply intertwined with the game’s central themes.

In terms of gameplay, Lost Odyssey stays true to those same roots Final Fantasy does. The turn-based combat system is strategic and challenging. The addition of the "Ring System," which adds a timing element to attacks, keeps players engaged during battles. The game also includes traditional exploration and puzzle-solving elements, reminiscent of the earlier Final Fantasy titles.

Lost Odyssey
Image via Mistwalker

At the time of its release, Lost Odyssey was part of Microsoft’s strategy to break into the Japanese market. Alongside games like Blue Dragon, Lost Odyssey was one of the key titles in Microsoft's attempt to attract Japanese gamers to the Xbox 360. Although these efforts ultimately fell short, Lost Odyssey remains a significant title from this period. It showcases what could have been if Microsoft had succeeded in its ambitions.

Lost Odyssey captured the essence of what many JRPG fans loved about the genre during its golden age. Despite being over a decade old, the game still holds up well, with its timeless story, memorable characters, and classic gameplay mechanics.

In the end, Lost Odyssey represents a separate path from the Final Fantasy series. For fans of classic JRPGs, Lost Odyssey remains a must-play title. A game that stands as a testament to the enduring appeal of the genre and the creative vision of Hironobu Sakaguchi.

Lost Odyssey is currently available as a backwards compatible title on Xbox One and Xbox Series X|S.

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What Is The Best Persona Game? https://www.siliconera.com/what-is-the-best-persona-game/?utm_source=rss&utm_medium=rss&utm_campaign=what-is-the-best-persona-game https://www.siliconera.com/what-is-the-best-persona-game/#respond Fri, 09 Aug 2024 21:45:00 +0000 https://www.siliconera.com/?p=1046897 Walmart Memorial Day Games Sale Includes Pokemon, Persona 3 Reload

The Persona series contains some of the best JRPGs of all time. However, even the Persona games can still be ranked accordingly.

When ranking the Persona games, it's important to clarify that we’re considering only the best version of each title. Therefore, remakes or enhanced editions are what we’ll be focusing on. We're also sticking to only main entry titles, so no spinoffs here.

Also, fair warning—there's a notable shift in the series starting with Persona 3. While some fans are nostalgic for the earlier games, I believe the series reached new heights with the later entries. So, if you're a fan of the older style, this list might not entirely align with your preferences.

Persona Ranked from Worst to Best

Image via Atlus

6. Shin Megami Tensei: Persona

The PSP remake of the original Persona offers a better English localization and restored content that was missing from the original Western release. While the game introduces some interesting ideas, its age is evident in the gameplay and storytelling. The pacing can be sluggish, and it lacks the polish and depth of later entries. Still, it’s worth playing to see where the series began, but it’s clear that everything that follows improves upon it.

Image via Atlus

5. Persona 2: Innocent Sin

Innocent Sin improves on almost every aspect of the original Persona. The cast is more developed, and the story is richer and more engaging. However, like its predecessor, it shows its age, especially in terms of gameplay mechanics. This is also the game that famously features Hitler, which is a major talking point for many. Despite its flaws, it’s a significant step up from the original but still falls short of the series' later masterpieces.

Image via Atlus

4. Persona 2: Eternal Punishment

Unlike Innocent Sin, the PSP remake of Eternal Punishment never made it to the West. Among the early Persona titles, this is undoubtedly the best. The story is exceptional, potentially even surpassing some of the later games in the series. The cast is phenomenal, and the narrative is gripping from start to finish. However, the game’s age and outdated mechanics hold it back. It’s a gem from the past, but it feels very much like a product of its time.

Screenshot of battle scene in Persona 3 Reload
Screenshot by Siliconera

3. Persona 3 Reload The remake of Persona 3 adds modern polish to a game that was already a turning point for the series. The cast and story are top-notch, with themes that delve into darkness and mortality. The blend of social simulation and dungeon crawling was unique at the time and set the stage for future entries. While it sits right in the middle of this list, it’s a game that deserves every bit of praise it receives for being the bridge between the older and newer Persona games.

Screenshot of Persona 5 Royal Menu
Image via Atlus

2. Persona 5 Royal Here’s where things might get controversial—Persona 5 Royal lands in the number two spot. It undeniably has the best dungeons in the series, the most refined gameplay, and a stylish presentation that’s unmatched. The music, visual design, and the heist-themed story arc are all top-tier. However, while the Phantom Thieves are a great cast, they don’t quite reach the depth of the characters in the top spot on this list. It’s an almost perfect JRPG with endless content to explore, but it just misses out on the top spot.

Image via Atlus

1. Persona 4 Golden Persona 4 Golden takes the crown as the best Persona game. The cast is unforgettable, with deep character development and relationships that feel incredibly real. The story balances light and dark themes masterfully, and the rural setting gives the game a unique atmosphere that sets it apart from the others. The murder mystery plot keeps you hooked from beginning to end, and the emotional beats hit hard. Persona 4 Golden is where the series truly perfected its formula, making it the best entry in the franchise.

In the end, the Persona series is one of those rare franchises where even the "worst" game is still a good experience. Each entry has its unique strengths, and while they may differ in gameplay style and storytelling approach, they all share a common thread of deep character development, compelling narratives, and unforgettable experiences.

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The Best JRPGs You Can Find on Steam https://www.siliconera.com/the-best-jrpgs-you-can-find-on-steam/?utm_source=rss&utm_medium=rss&utm_campaign=the-best-jrpgs-you-can-find-on-steam https://www.siliconera.com/the-best-jrpgs-you-can-find-on-steam/#respond Fri, 09 Aug 2024 02:20:00 +0000 https://www.siliconera.com/?p=1046747 persona 5 royal avail merchandise

Steam is a literal treasure trove of JRPGs, arguably boasting the single best library of the genre on any platform. It's no surprise then that many JRPG enthusiasts enjoy PC gaming.

What makes Steam so remarkable is its collection of both newer titles and classic games. This means it is one of the only places you can experience an entire series worth of games in order.

This comprehensive selection below is a dream come true for JRPG enthusiasts.

The best JRPGs on Steam

Image via Square Enix

  • Almost Every Final Fantasy Game:

    • Steam hosts nearly every installment of the iconic Final Fantasy series, a monumental feature for fans. From the original Final Fantasy to Final Fantasy XV, you can experience the franchise all in one place. Final Fantasy VII and Final Fantasy IX are just a couple classics available, each offering a unique and unforgettable journey. The only title missing is Final Fantasy XVI, but it’s expected to arrive eventually, completing the collection. The availability of these games on Steam is a big deal. It allows new players and longtime fans alike to delve into one of the most beloved RPG franchises in history.

  • The Trails Series

    • One of Steam’s biggest draws for JRPG aficionados is the Trails series. Unlike many other JRPG franchises, Trails tells a continuous story across its numerous installments. Steam is the only platform where you can play every game in the series. Thus, following the interconnected narrative fromTrails in the Sky to Trails through Daybreak. This continuity makes the Trails series a unique and rewarding experience for those who appreciate deep, long-term storytelling.

  • Persona 3, 4, and 5

    • Persona 3, Persona 4 Golden, and Persona 5 Royal are all available on Steam. Three chance for players to immerse themselves in Atlus’ iconic blend of turn-based combat and social sim. Each game explores different themes and settings, from the dark, psychological Persona 3 to the vibrant, rebellious Persona 5. Steam’s accessibility makes it easier than ever to jump into these critically acclaimed titles.

  • Dragon Quest XI

    • Dragon Quest XI: Echoes of an Elusive Age is another highlight in Steam’s JRPG library. This title is celebrated for its classic turn-based gameplay, charming characters, and stunning world design. It’s a love letter to fans of traditional JRPGs, blending nostalgia with modern polish.

  • Octopath Traveler I & II

    • Both Octopath Traveler games are available on Steam, showcasing Square Enix’s innovative HD-2D art style. These games offer unique storytelling through the intertwining tales of different characters, each with distinct paths and gameplay mechanics. Additionally, the deep combat system and gorgeous visuals make them standout titles in any JRPG collection.

  • Chrono Trigger

    • No list of the best JRPGs would be complete without mentioning Chrono Trigger. This timeless classic is available on Steam. Therefore, a new generation of players can experience one of the most beloved JRPGs ever. With its innovative time-travel mechanics, memorable characters, and multiple endings, Chrono Trigger remains a benchmark in storytelling and game design.

  • Chained Echoes

    • Chained Echoes is a modern indie gem that pays homage to the golden age of JRPGs. With its pixel art style, deep story, and strategic combat, it’s a must-play for fans of the genre. Steam is the perfect platform to discover this and other indie titles that capture the spirit of classic JRPGs while bringing fresh ideas to the table.

So, with such a rich and diverse library, Steam is one of the best places to dive into JRPGs. This list could go on and on and on if I wanted. Whether you’re revisiting old favorites or exploring new adventures there's something to play at all times on Steam.

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All Game Modes in Marvel Rivals https://www.siliconera.com/all-game-modes-in-marvel-rivals/?utm_source=rss&utm_medium=rss&utm_campaign=all-game-modes-in-marvel-rivals https://www.siliconera.com/all-game-modes-in-marvel-rivals/#respond Mon, 29 Jul 2024 23:45:00 +0000 https://www.siliconera.com/?p=1044738

Marvel Rivals offers a variety of game modes that cater to different playstyles and strategies, ensuring there's something for every player. Whether you're escorting payloads or capturing enemy bases, Marvel Rivals has you covered.

Here’s a breakdown of the three confirmed game modes available in the Marvel Rivals closed beta test.

Game Modes Available in the Marvel Rivals Closed Beta

Marvel Rivals Twitch Closed Beta Keys
Image via Marvel

Convoy

In Convoy, one team takes on the role of the attacker, escorting an object along a predetermined path through the map. Overwatch players may recognize this as essentially being their Payload or Escort modes.

The defending team's goal is to ensure the convoy reaches its destination, while the attacking team is of course trying to destroy it. This mode requires strategic coordination and teamwork. Defenders need to work together to split their forces between defense and retaliation.

Domination

Domination will force players to contend for a single point on a map, with the best out of three emerging victorious. This means that if you lose the first round, you have the chance to pull it back in the next. Your Ultimate will carry over, meaning if you have a 95% Ultimate charge, when you start the next round of Domination, you can save that to turn the tide. However, you will won't play the same map twice in a round of Domination, and instead will be taken through a total of three different stages, each with a similar theme. This means that you will need to play around the unique strengths and weaknesses of each arena.

Convergence

Convergence throws players in a King of the Hill-style battle for a single control point that changes locations. This mode demands quick reflexes and rapid decision-making, as players must adapt to the shifting battleground and vie for dominance over the constantly moving control point. It's a high-intensity mode that keeps players on their toes, ensuring that no two matches are ever the same.

All these modes and lobbies are available in the closed beta. It gives players a diverse range of gameplay experiences as they dive into the world of Marvel Rivals.

Marvel Rivals is currently in closed beta on the PS5, Xbox Series X|S and PC.

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Review: Trails Through Daybreak Elevates the Series’ Legacy https://www.siliconera.com/review-trails-through-daybreak-elevates-the-series-legacy/?utm_source=rss&utm_medium=rss&utm_campaign=review-trails-through-daybreak-elevates-the-series-legacy https://www.siliconera.com/review-trails-through-daybreak-elevates-the-series-legacy/#respond Fri, 28 Jun 2024 13:01:06 +0000 https://www.siliconera.com/?p=1038787

The Legend of Heroes: Trails series of games is something of a paradox. It's both underrated, yet somehow recommended to the point of annoyance on JRPG forums. As a longtime fan, I can vouch for its depth, intricate storytelling, and beloved characters. The Legend of Heroes: Trails through Daybreak not only honors this legacy, but it elevates the experience to something new.

The Legend of Heroes: Trails through Daybreak begins a new story arc of the Trails series in the Calvard Republic. The game follows Van Arkride, a young man working as a Spriggan, essentially a sort of mercenary-detective hybrid. This game ushers in the second half of the Trails game series, which began in 2004 with Trails in the Sky. This means it features interconnected story arcs set in different nations on the continent of Zemuria.

Screenshot by Siliconera

The first thing that sticks out about Trails through Daybreak is its scale. It's not just that it seems bigger than past games, you can actually feel the greater scope in every way. Van's story starts in the capital of the Calvard Republic, and from the jump, it feels alive and detailed. Per Trails tradition, the NPCs and world-building are on point here. However, here it feels richer and deeper than ever.

One of the standout changes in Trails through Daybreak is the introduction of a second combat system. Initially, I was skeptical about having two separate forms of fights: Field battles (real-time) and Command battles (turn-based). However, my trust in Nihon Falcom was well-placed. Field battles are primarily for dealing with mobs in the overworld, while tougher enemies are handled in Command mode. Bosses fights take place exclusively in Command Mode.

Screenshot by Siliconera

So, If you’re concerned that the series is moving away from turn-based combat, rest assured. The tactical, turn-based system we love is still here, and it is improved and faster than ever. The link system from Trails of Cold Steel returns, only it is more fluid and allows for on-the-fly link formation. Field battles significantly speed up traversal, a huge improvement in a series sometimes criticized for its slow pace. In older games, crossing the map meant multiple drawn-out battles. Now, Van and company wipe mobs quickly in real-time.

If you have to switch to a turn-based fight if a field enemy is really giving you trouble, a single button press launches you into Command mode completely seamlessly in Trails through Daybreak. There is no loading and hardly any transition at all. In fact, this can even be a strategy. If you manage to stun an enemy in Field mode, then launch Command mode, you'll begin the turn-based fight with the advantage. However, the opposite is also true. If you get knocked below a certain health threshold in the field, you'll be forced into Command mode. This time, however, enemy gains the advantage. The whole system adds way more depth than I expected. There are so many occasions where figuring out how to approach enemies and which mode to use and when determined me getting past an area.

Screenshot by Siliconera

The completely overhauled and simplified orbment system is another major highlight in Trails through Daybreak. Gone are the days of flipping through help screens to figure out the exact combination of quartz to get the spell you need. While Trails of Cold Steel made strides in the right direction, this game goes even further. Slotted Quartz shards now give buffs and passive effects. Each shard contributes to your potential "shard skills" based on their layout. This retains the strategic depth, without locking essential spells and attacks behind complicated setups.

Van's party gains magic through the use of drives. Each character equips a drive with a set loadout of magic attacks. Also, there are a couple of empty slots for "plugins" to further customize abilities. As someone who could easily spend up to an hour tweaking orbments in past games, this method is significantly faster while still allowing for detailed character customization.

Screenshot by Siliconera

It's just so incredible to be playing a Trails game that looks this good and is this fun to play. Trails through Daybreak has bells and whistles I hoped for in past games, and it just feels like a fresh take on the series. I've reached the point with the series' gameplay that I'm not even sure what I could ask for to make it better. Trails through Daybreak is just damn good.

Playing on PC, I never encountered technical issues. I'd call the game very well optimized. However, one aspect that new players might find surprising is the sparse voice acting. Despite the series' acclaim, Trails games are relatively budget titles compared to their JRPG peers, resulting in limited voice acting. With a massive as the script in Trails through Daybreak is, it's no surprise. This has been the norm since the Trails of Cold Steel arc. It's just the nature of these games production and doesn't detract from the game. However, for new players it may take getting used to.

Trails through Daybreak's storyline nails the pacing. In true Trails fashion, the game starts simple and builds to a grand climax. It’s darker than many previous entries and seems to be steering the series in an intriguing direction. I'm eager to fan discussion about the game after playing it.

Screenshot by Siliconera

Van's cases as a Spriggan frame the story and lead him all over Calvard with a variety of different characters. New to the series, Van can actually make choices in these cases that affect his "alignment". This system can unlock specific dialogue with certain factions and can affect who will work with Van at certain points in the game. The system does not effect the ending.

The cast of characters is incredible, every bit as lovable as in past entries, and some are even more memorable. Characters from past games make appearances, and while new players may miss some nuances, the game does a good job of establishing their importance. Newcomers might find this extensive backstory daunting, as the game follows several games' worth of story and conflict. Be prepared to miss some character development and events if this is your first entry, especially from returning characters. However, if you can't or don't want to go back to start Trails in the Sky this game really works hard to keep you in the loop. It's not exactly perfect place to start, but if you're going to hop on at the new era, this is where to do it.

Screenshot by Siliconera

Trails through Daybreak builds on everything I love about one of the the greatest JRPG series of all time. It's such a grand adventure, and I can't wait to see where the rest of this arc goes. if you're already a Trails fan, picking up this game is a no-brainer. You likely already own it in Japanese. For new players, this might be the game that finally gets you to check out the series.

The Legend of Heroes: Trails through Daybreak will come to the PS4, PS5, Switch, and PC on July 5, 2024.

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Seto Kaiba Is the Best Part of Yu-Gi-Oh (and It Isn’t Even Close) https://www.siliconera.com/seto-kaiba-is-the-best-part-of-yu-gi-oh-and-it-isnt-even-close/?utm_source=rss&utm_medium=rss&utm_campaign=seto-kaiba-is-the-best-part-of-yu-gi-oh-and-it-isnt-even-close https://www.siliconera.com/seto-kaiba-is-the-best-part-of-yu-gi-oh-and-it-isnt-even-close/#respond Sun, 23 Jun 2024 13:00:00 +0000 https://www.siliconera.com/?p=1035296 Seto Kaiba rips the fourth Blue Eyes card

Seto Kaiba is undeniably the coolest character in the Yu-Gi-Oh anime. In fact, he stands out not only in that series, but also among all anime rivals in general. This is all because while he may seem like a simple character at first, he's actually quite layered.

Editor's Note: There are be Seto Kaiba Yu-Gi-Oh anime spoilers below.

What makes Kaiba so remarkable is his unwavering dedication to becoming the best at a card game. Going so far as ignoring the larger, fantastical conflicts surrounding him, he's focused in a way you can appreciate. While the other characters grapple with ancient pharaohs and dark shadow magic, Kaiba remains pretty much focused on Duel Monsters. His indifference to the absurdly world-ending calamities around him is genuinely refreshing. He acknowledges the craziness is happening, and he just doesn't care. The guy just wants to shuffle up and play some cards.

Image via Gallop

But it makes sense. Seto Kaiba’s backstory in Yu-Gi-Oh adds depth to his character. As an orphan, he used his intelligence and skill at chess to secure his adoption by Gozaburo Kaiba. To Kaiba, this was effectively winning his freedom through sheer intellect and skill. This victory set the tone for his life, where mastering games became his path to success.

Kaiba's intense need to win is not just driven by ego, but by the understanding that winning is the only way he knows to move forward. His life has always been a series of high-stakes games. Victory is his means of survival and progression. This is why he needs to beat Yugi Muto.

Muto is not only Kaiba's first loss, but he also can't understand losing to a duelist he should beat on paper. Of course, it helps that Muto has an ancient pharaoh who is, like, stupid good at card games playing for him. Kaiba does it all on his own, like everything in his life. I mean, I know the point is that he needs to allow others to help him to be better. That's his whole Battle City arc. Still, if I was Kaiba, I'd be mad about it too.

Image via Gallop

Kaiba's softer side is most evident in his relationship with his brother, Mokuba. During the Duelist Kingdom arc, Kaiba's usually unyielding demeanor shifts when Pegasus captures Mokuba. For once, winning and pride aren't the only reason he's playing. To save Mokuba, Kaiba swallows his pride and faces Muto, needing to defeat him to challenge Pegasus.

Despite summoning the formidable Blue-Eyes Ultimate Dragon, Kaiba is on the brink of defeat. In a dramatic moment, Kaiba threatens to jump off a ledge if Muto attacks, manipulating his opponent into forfeiting the duel. Unlike many adversaries in the series who cheat to win, Kaiba doesn't feel like the win counts. This was a desperate bid to save his brother by sacrificing his integrity. It is a defining moment that showcases his depth and complexity.

Image via Gallop

Kaiba's one-liners and ruthless wit are another highlight. His verbal sparring, especially with Joey Wheeler, is legendary. Although to be fair, at least early in the show, he really is a third rate duelist with a fourth rate deck.

Seto Kaiba’s unwavering dedication to being the best duelist, his complex backstory, and his sharp wit make him the standout character in Yu-Gi-Oh! His ability to remain focused on his goals, even amidst the chaos of ancient magic and world-threatening stakes, is what sets him apart and cements his status as the coolest character in the series.

Yu-Gi-Oh! is currently streaming on Hulu and Crunchyroll.

The post Seto Kaiba Is the Best Part of Yu-Gi-Oh (and It Isn’t Even Close) appeared first on Siliconera.

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Trails Through Daybreak Could Be the Best Standalone Option in Years https://www.siliconera.com/trails-through-daybreak-could-be-the-best-standalone-option-in-years/?utm_source=rss&utm_medium=rss&utm_campaign=trails-through-daybreak-could-be-the-best-standalone-option-in-years https://www.siliconera.com/trails-through-daybreak-could-be-the-best-standalone-option-in-years/#respond Thu, 20 Jun 2024 19:00:00 +0000 https://www.siliconera.com/?p=1035210 The Legend of Heroes: Trails Through Daybreak Demo Debuts in June

The Legend of Heroes: Trails through Daybreak is right around the corner, with plenty of hype. No doubt many players are going to look at Trails through Daybreak and wonder if it could be played standalone. Especially as Trails through Daybreak, the eleventh installment in the The Legend of Heroes: Trails series, is technically a standalone experience. The game has new main characters we've never seen before in a country we're familiar with but haven't spent a significant amount of time in. However, This game continues to build on the rich lore and intricate world established across its predecessors.

Previously I discussed how Trails through Daybreak might not be the best starting point when going over all The Legend of Heroes recent titles. The game takes place after several games' worth of story and conflict, which could make it challenging for new players to fully grasp the context and stakes involved. As such, newcomers might find themselves overwhelmed by the extensive backstory that has spanned over a decade and multiple arcs. From what we know so far though, and what I've seen in the demo, Trails through Daybreak seems like it can be played as a standalone, but may not provide an ideal experience if someone does.

Kuro no Kiseki Heading West as Trails through Daybreak
Image via NIS America and Nihon Falcom

Trails through Daybreak marks the beginning of a new arc. Therefore, it serves as a relatively fresh starting point within the overarching saga. For players who are eager to dive into the latest game without playing through ten previous titles, this could offer a chance to do it. It introduces new characters and storylines, while maintaining the series' hallmark depth and complexity.

However, starting from the beginning with Trails in the Sky remains the optimal approach for a comprehensive understanding. Admittedly, not everyone has the time or inclination to commit to such an extensive journey. Recognizing this, Trails through Daybreak can act as a gateway into the series. It seems like it will offer enough context to catch you mostly up to speed.

Screenshot by Siliconera

However, I must issue a word of warning. There will be events and character development that you'll have completely missed if this is your first game in The Legend of Heroes series. One character in particular has an incredible story arc! Spoilers aside, by the time you see them in Trails through Daybreak, they're very different from who they were than when we first met them. If this is something you can look past, then you'll be a lot better off.

Ultimately, Trails through Daybreak isn't a going to be a perfect standalone starting point for The Legend of Heroes: Trails series of games. However, I feel it's as good as it is going to get at this point. If you're eager to jump into the world of Trails, but hesitant to start from scratch, Trails through Daybreak could work. Remember, the goal isn't to gatekeep the series, but to provide you with the information needed to make an informed decision.

The Legend of Heroes: Trails through Daybreak will come to the PS4, PS5, Switch, and PC on July 5, 2024.

The post Trails Through Daybreak Could Be the Best Standalone Option in Years appeared first on Siliconera.

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Kiefer Sutherland Brought Depth to Snake, Despite Controversy https://www.siliconera.com/kiefer-sutherland-brought-depth-to-snake-despite-controversy/?utm_source=rss&utm_medium=rss&utm_campaign=kiefer-sutherland-brought-depth-to-snake-despite-controversy https://www.siliconera.com/kiefer-sutherland-brought-depth-to-snake-despite-controversy/#respond Sun, 16 Jun 2024 13:00:24 +0000 https://www.siliconera.com/?p=1035208

A lot has been said about Metal Gear Solid V over the years. One hot topic always seems to involve Kiefer Sutherland and the voice of Venom Snake. Much controversy stems from the decision to replace longtime Snake voice actor David Hayter with the actor. However, Sutherland had his own merits.

Warning: This article includes spoilers for Metal Gear Solid V: The Phantom Pain.

First things first! I do feel that David Hayter should have been Snake, or at least involved somewhat in the game. The way he was tossed aside never did sit right with me. However, I think Kiefer Sutherland is an incredible actor. I was sad about Hayter, but optimistic about Sutherland when the news first broke.

What we got, especially given the situation, was a truly stellar Venom Snake performance by Kiefer Sutherland. He brought a reverence and mystery to Venom Snake, while still providing enough of what people came to expect. Given the twist of Venom not actually being Big Boss, the entire thing played into the lore. Sutherland did an excellent job playing someone who thought he was someone else.

What we got, especially given the situation, was a truly stellar Venom Snake performance by Kiefer Sutherland in Metal Gear Solid V.
Screenshot by Siliconera

"You've written your own history."

Venom Snake has very few lines of dialogue, often functioning as a borderline silent protagonist. This minimalistic approach is intentional, again given the game's now famous twist ending. Despite the limited dialogue, much of Sutherland's performance shines through the use of facial motion capture. It's a feature that was nearly impossible in previous Metal Gear Solid games due to technical limitations.

Through his facial expressions, Sutherland effectively conveys the complex emotions of Venom Snake. He appears confident in spite of confusion. He is patient, yet intolerant of foolishness. This nuanced performance adds depth to the character and helps immerse the player in the game's narrative. Hideo Kojima, the game's creator, mentioned that this was one reason for casting a film actor like Sutherland. (However, he'd been trying to replace Hayter with a film actor for years, so I think Kojima just really wants to be best friends with celebrities.)

When Sutherland does get an opportunity to speak as Venom Snake, he knocks it out of the park with a quiet confidence that only comes from his decades of experience. I want to pick out one scene in particular that I feel is quite possibly the best monologue in the entire series. It's short, poignant, and wonderfully performed.

What we got, especially given the situation, was a truly stellar Venom Snake performance by Kiefer Sutherland in Metal Gear Solid V.
Screenshot by Siliconera

The scene occurs at the end of Mission 43, "Shining Lights, Even in Death." After an emotionally draining mission, during which Venom Snake (and thus us) is forced to kill his infected soldiers, there is a scene where the ashes of the fallen are prepared to be buried at sea.

Tensions run high as Huey accuses Snake of being responsible for the massacre. Miller defends Snake, insisting that there was no other way and that the soldiers wanted him to shoot them. As Venom Snake begins to spread the first urn of ashes, he stops and delivers one of the most famous lines in the game:

"I won't scatter your sorrow to the heartless sea. I will always be with you."

He then spreads the ashes on his own face.

"Plant your roots in me. I won't see you end as ashes."

Finally, he decides that the soldiers will not be buried at sea but will instead be ground into diamonds and worn on their uniforms.

"You're all diamonds."

This scene stands out as one of the most emotional in the series, and Sutherland's performance is a significant part of its impact. His delivery is quiet, sorrowful, and restrained, effectively conveying the weight of the moment. The facial expressions and subtle nuances in his voice draw the player into Venom Snake's emotions.

Unlike the dramatic and overtly emotional death of Sniper Wolf, this scene carries multiple layers of complexity. Sutherland portrays a Venom Snake who blames himself yet remains strong for his surviving soldiers, reveres his fallen comrades, and grapples with his quest for revenge. This intricate performance would have been challenging for a less experienced actor.

While Metal Gear Solid V has its share of problems, the performance of Kiefer Sutherland and the "Shining Lights, Even in Death" scene are highlights. They remind us why the series is so beloved. Despite the controversy, Sutherland brought depth and nuance to Venom Snake, proving that he was a worthy successor to the iconic role.

Metal Gear Solid V: The Phantom Pain is currently available on PS4, Xbox One and PC.

The post Kiefer Sutherland Brought Depth to Snake, Despite Controversy appeared first on Siliconera.

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